|Creator||Motleyorc and ScorchVx|
B is a 2.1 Featured collab by Motleyorc and ScorchVx, Motleyorc being the verifier. It is an easy demon with the theme being bees. This level got a first place feature.
B is known for having the theme of bees along with the cute vibe that comes with it. The object limit is very high, and mobile users are advised to use the Ultra LDM. Honey and Honeycombs fill the setting to make it as af you were venturing a beehive. The queen bee can be seen at the end of the level.
B starts with a single speed cube. If the LDM is selected, many of the detail is erased, but the Ultra LDM erases nearly all of the details that set the setting. Next is a hard spider gamemode which require fast reflexes and concentration. The spider transitions into a hard double speed ship. Small bees will run at the player, cousing the player to crash if they hit them. A large bee will occasionally try to "sting" the player, resulting in a crash if successful. The ship would have wide gaps to fly through if not for the small bees flying at the player.
The ship leads into a single speed robot with small gaps and rapid-tap jumps. The robot leads to a quadruple speed ball, which is considered the hardest part of the level; there are many elements that require fast acting and reflexes. The ball leads to a triple speed wave with narrow passages (for a triple speed wave, that is). A large bee with glowing white eyes homes around the player even while the wave transitions to a spider. The message, "I have been BEEfeated" is shown while the bee's eyes stop glowing and leaves the screen.
The spider leads to a single speed cube, and the queen bee, a massive bee wearing a crown, pans through the screen as the player completes the level. As the player completes the level, the title of the level along with the creators' names come into view.
- The first user coin is located at 19% where you must fly down through two bees to get the coin.
- The second and last user coin is located at 45% where you must avoid the green dash orb and fall down onto a platform, quickly high-jumping to hit the momentum orb.