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Not to be confused with Bossfight, a music composer.

Boss Fight is a 2.0 Harder 7* level created by KingRob. As its name suggests, it is a boss fight level that consists of only a ship sequence.

Gameplay[]

This level is a concept using 2.0 features, such as moving objects and monsters. There are a total of three 'stages' in the map, each involving monsters shooting hazards at the player that must be avoided.

  • The first boss is at normal speed with a dark red background. It shoots five small spikes (with fire on their backs), two saw-blades, and a line of fire before leaving.
  • The second boss is also at normal speed. The background is now blue. The hazards are now more challenging. The first half of this part shoots bunches of hazards at a fixed position; while the second has "targets" following the player, also releasing hazards at a fixed position. There are two User Coins here.
  • The third and final boss is at a fast speed. The background is now back to red. The boss shoots two diagonal lines of monsters, after which the player must narrowly avoid it as it suddenly shoots off to the left of the screen. It then returns and starts moving around the screen, all while smaller monsters appear on the floor and ceiling. It then stops near a wall, the player passes through a gap in the wall to complete the level.

Trivia[]

  • The level cannot be copied.
  • The level contains 2,395 objects.
  • This level was very influential, as many creators started to use the idea of boss-fights in their levels.
  • This level was actually inspired by a similar section in the official level Deadlocked. However, the monsters there only shoot straight lasers and do not follow the player.
  • At the end, the line "You Win!" appears, congratulating the player on completing the level.

Walkthrough[]

Geometry_Dash_-2.0-_-_Boss_Fight_by_Kingrob_(All_Coins)_-_Javithex

Geometry Dash -2.0- - Boss Fight by Kingrob (All Coins) - Javithex

Credits to Javithex.

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