Not to be confused with Classical (Darkz)
The level features a teal color scheme (closely to Butterfly Effect) and a slightly different design with both Tokyo blocks, but mostly 1.8 items.
The level is notoriously hard for its ridiculous amount of fake lines and impasses; people use to call this a medium or hard demon.
The level starts with an insane cube with fake lines and traps everywhere￼. Here the player mustn't be fooled by some portals, rings and pads because they will lend to an impasse. This part is followed by an hard ship with awkward timings and size/gravity changers; it becomes auto before the ball part which is very hard due to other clusters of traps and fake routes. Then a fast auto cube appears, which goes to an easier, still trolling sequence. The beat drops and the epileptic wave is introduced. Despite it's high difficulty, this part is far easier than another ones (such as Crimson Clutter and Catastrophic) because it's full of parts in slower speed. The challenging of this part are the mashing and the extremely confusing sequences, that are very annoying to clear. The level ends with an other confusing cube like the first, followed by a triple spike, a single spike and a fake one, that the player mustn't jump, to not crashing to an hidden spike upside, which is shown when he/she is under it. In this final part, the creator's name and after the name of the level are shown.