Cyber Chaos is considered to be a very difficult demon level by Hinds. It is known for very difficult timings, very tight spaces, a memorization part, and requiring tons of skill to beat. It is generally considered a very hard or insane demon, currently sitting at #99 on the Official Geometry Dash Demonlist.
The level was made in 1.9, with some 2.0 decorations. It is generally considered to be well decorated for a 1.9 level, and mainly follows a green, cyber theme.
The level starts with a cube part with a few timed jumps. Then, there is a short triple speed mini wave. Next, there is a cube part with more timings. Then there is a very tight wave part that goes through a few speed portals and one mini size portal. Afterwards, there is a short cube part followed by a ball part with very difficult timings. Then, there is a very tight mini ship with many blocks, followed by a short difficult triple speed mini wave. Next, there is a timing based double speed cube and a tight wave. Afterwards, there is a difficult ball part with many timings. After, there is a demon-shaped block design with a short, one space flying, followed by an easier UFO part and a double speed cube with a four spike jump. Then there is a rather tight mini ship, leading into the drop. The drop starts with an arguably difficult dual ball with timings comparable to Sonic Wave's dual ball part. Then, there is a timing-based dual UFO part and a one space, fast dual mini ship. Subsequently, the player transitions into an easy mini dual cube part, followed by a very tight, short, timing based UFO and a mashing based dual wave. Next, there is a difficult timing based ball part followed by a triple speed 5 spike cube jump. Afterwards, there is a tight mini ship followed by a difficult mashing based wave part. Then, there is a ship part with one space flying, followed by a cube part that starts with a triple speed 5 spike jump, and later has a difficult, mini form memory part. Then there is a difficult ship, followed by a UFO part, both which contain many sawblades to avoid. Afterwards, the player transitions into a short cube part, succeeded by a tight mini ship that later becomes dual. Then, there is a very tight mini wave with tricky timings such as gravity portals placed in a way to require the player to stop holding midway. A short, timing-based gravity ship with a few tight spaces and orbs follow, which is then followed by a tricky wave part. Then, there is a difficult timing-based ball part, followed by a mostly one space mini ship with speed portals. After, there is a very difficult UFO part, followed by a tricky mini ball part. Then there is a slightly relatively easier wave part, followed by a double speed cube part with two four spike jumps and other easier timings. Lastly, there is a quite difficult mini ship, followed by an equally tight slow wave with the text "Cyber Chaos" at the end.
- The level was made in late 1.9 but verified in 2.0.
- It is considered to be Hind's hardest level.