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Another bug fix update, fixed 75hz bug at 2nd drop. Verified by Golden

―knobbelboy

The Furious is a 2.0/2.1 solo Hard Demon created, verified, and published by knobbelboy. The level is named after the song it uses. The level features highly detailed effects and animation as well as focusing on memorization, frequent music sync, and tricky timings during fast-paced parts. It is also well known for initially having 2.1 fan-made orbs before the actual update. The level is also known for frequently switching between Hard- and Insane Demon rating.

History[]

The first trace of The Furious' creation was when knobbelboy uploaded a preview of this supposed new upcoming level on April 22, 2016, stating that it would replace the canceled Excalibur Project and would also be Easy/Medium Demon, despite being rated much harder.[1]

Five days later, on April 27, 2016, knobbelboy released the second preview of the level, showcasing the part just before the final wave drop, evidently making fast progress on building the level.[2]

Finally, a week later, on May 6, 2016, knobbelboy finished and verified the level two weeks after the first preview was shown, which is a rather impressive achievement in such a short time.[3]

Over a year later, after Update 2.1 on December 29, 2017, knobbelboy did a bugfix update along with a few other minor changes and let Golden verify it.[4] After that, knobbelboy made another bugfix update, allowing Golden to verify the new version once again, which was curiously not found on YouTube.

Gameplay[]

  • 0-12%: The level starts with a basic cube section containing basic gravity changes and orb timings. It then transitions into a ball segment with more basic orb timings and gravity changes.
  • 12-18%: The level transitions into a short ship segment with somewhat tight spaces, which transitions into a short auto cube segment, flashing back between different blocks before the pre-drop begins.
  • 18-29%: The pre-drop section begins with a cube segment featuring more gravity changes and orb timings before transforming briefly into a mini-wave, whereas the player must hold to transition back into a cube, with a few more orb timings and gravity changes. The level then transitions into a brief ship passage with spikes. Next, it transitions into a mini cube segment with a few more orb timings before continuing to the drop.
  • 30-42%: The drop begins with several gameplay changes, starting with a ship passage filled with spikes, making it so that the player must hit orbs to avoid the spikes. Next is a dual ball passage. Then for a brief moment, the player goes through a short mini-wave passage, transitioning into another brief cube section where the player must be ready to hit the orbs above. Finally, the player transitions into a robot section where they must control their jumps carefully to avoid the spikes.
  • 42-59%: The next section starts as a short cube section with the player required to use a few orbs, transitioning to several gameplay changes that include many orbs and gravity portals. The section starts with a UFO section featuring some gravity portals, a ship section with orbs, and gravity portals, transitioning into a series of slopes in a cube section requiring the player to hit some gravity orbs. Finally, the player transitions into a robot section, through a passage of spikes as a ship, onto the pre-drop.
  • 59-69%: The player transitions into an auto cube section - a short break with the option to hit the second LDM key to reduce lag on the wave section up ahead. The player then transitions into a ship section with several spikes and gravity portals. In the end, the player will transition into a wave section.
  • 70-77%: The wave section starts as normal-sized and requires the player to go through a passage of spikes. The player then enters a mini-portal briefly and then back into a normal-sized wave. The player then enters into a dual portal and a mini-portal consecutively. In the end, the player transitions into the next section.
  • 78-84%: The player transitions into a UFO section, with several gravity portals, orbs, and speed portals. This section requires some timing and knowledge of what the orbs do.
  • 84-92%: Following this, the player transitions into a tricky cube section with several orbs and a dash orb, along with some dual portals requiring precise orb inputs.
  • 92-100%: The level ends with a ship section containing several spikes and orbs, after which the words "WP", "GG", and the quote '"1 Fired and 1 Missed" -Game Grumps' show up.

Trivia[]

  • The level is free to copy.
  • The level contains 53,499 objects.
  • The level is 2m 1s in length.
  • At the start of the level, in the cube section, after hitting the first yellow orb, the player can hit the second yellow orb with timings instead of the intended blue orbs.
  • Some people thought that the demon face at the end of the level was built by using hacks, so knobbelboy made a Demon Face Tutorial.[4]
  • According to knobbelboy himself, this level was meant to replace the Excalibur Project, a project he canceled for unknown reasons.[1]
  • In the first version of this level, there were two fan-made "dash orbs" and a fan-made "black orb". However, after the 2.1 Bug Fix Update, they were replaced with the actual dash orbs and a black orb.[4]

Gallery[]

Walkthrough[]

Geometry_Dash_-_Medium_Demon_-_The_Furious_by_knobbelboy_(me)

Geometry Dash - Medium Demon - The Furious by knobbelboy (me)

The verification of The Furious. Credits to knobbelboy.

References[]

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