Differences from the cyan pad
The cyan jump ring immediately changes the gravity of the player upon use, and abruptly forces the player into the direction of gravity; whilst the green pushes the icon against the direction of gravity slightly while also changing the gravity. The differences here are reflected in the pads; where cyan pushes the player directly upwards, green hesitantly does so.
If the green pad has nothing below it, the icon will also be forced downwards (as in Epsilron Auto).
- Place down a cyan jump pad.
- Place down a magenta or yellow jump pad directly on top of this cyan pad. It is now fully functional.
- To make it look like a green pad, set the magenta pad to a group, and use an alpha trigger to set this group to invisible.
- Set the cyan pad to a group, and use a pulse trigger to set it to light green, keeping the Hold on for a long time.