Stalemate is a demon created by Nox. It is notoriously difficult and has features that a lot of other demon levels do not use. It also has unique music that is unlike most other songs in the sense that it is somewhat creepy, enforced by its design. Players normally consider this a very hard or insane demon.
Stalemate is one of Nox's few demons. He managed to verify it legitimately, despite the video not being available. The level uses the sort of "monsters" seen in other demons, but instead of using jump rings, they use "tokyo blocks" for eyes instead, giving a sort of creepy or monster-like appearance. The level, however, is ridiculously hard, and used to be considered among the hardest in Geometry Dash.
The level starts off as a hard ship with gravity and size portals scattered along the flying segment. There are also invisible sawblades marked by circles and monsters lined with spiked "teeth" that can cause the player to crash if not careful. A lot of the timings are also very erratic and this segment needs decent straight fly and transitioning skills. Along the way, the player can also see the words "STALEMATE" and "NOX". The next segment is a hard wave that takes heavy advantage of fake lines, seemingly multiple routes, and tight spaces to troll the player as much as possible in this annoying segment. The second half, in fact, removes all visible surroundings, and the player can only navigate themselves by looking at arrows and circles that sort of form a connect the dots route, from which two of the "dots" have sawblades on them, meaning this wave is only possible by good memorization and decent wave skill. The next cube is probably the easiest segment of the level, consisting of two jumps and two speed changers. The text "JUST DIE" pops up each jump. Just before the UFO transition, the player goes half speed and the text "DIE" pops up. This starts the hardest part of the level, a UFO and ship at triple speed. The UFO has many gravity changes, very precise timing, and size changes. The next mini ship that follows up has two segments. The first stays in normal gravity and at the end flies through a couple of "monsters" with the same Tokyo eyes. The second segment is upside down and practically a replica of the first flying segment, except the last bit comprises of gravity portals and jump rings that require very precise timing. After this difficult segment, the last hard segment follows up. It is a ball that, like the wave, takes advantage of lighting and the environment to troll the player as much as possible. A lot of the obstacles appear last minute, and touching some of the lit up "obstacles" will cause the player to crash. Near the end, the ball goes dual, transitions to a ship, and the level ends from there.
- Riot kept crashing at 80%.
- Green also crashed twice at 80%.
- RedUniverse, the creator of Crimson Clutter, crashed at 91%.
- Cvolton also crashed at 91%.
- MaxiS9 crashed at 92%.
- SuperPizzaLuigi crashed at 93% at the end of the dual ball.
- XxPollitSencexX also crashed at 93%, pretty much the same spot where SuperPizzaLui crashed at.
- Pleinad crashed at 96%.
- SrGuillester crashed at 97%.
- Elite crashed at 98%, practically the last spikes of the level.
- Herdys also crashed at 98%.
- Allan, the creator of Quasar, also crashed at 98%.